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Phaser 4 — actions et utilitaires

/SKILL

Utilisez cette compétence lorsque vous travaillez avec les fonctions utilitaires de Phaser 4, les actions, l'alignement, la mise en page en grille ou

phaserjsphaserjs
40.3k
21 mai 2026
MIT License
// contenu du skill

name: actions-and-utilities

description: "Use this skill when working with Phaser 4 utility functions, actions, alignment, grid layout, or batch operations on game objects. Triggers on: align, grid layout, actions, set operations on groups of game objects."


Phaser 4 -- Actions & Utility Functions

Phaser.Actions namespace for batch operations on Game Object arrays, plus Phaser.Utils.Array, Phaser.Utils.Objects, and Phaser.Utils.String helper functions.

Related skills: ../groups-and-containers/SKILL.md, ../sprites-and-images/SKILL.md


Quick Start

js
// Create 20 sprites and batch-position them in a grid
const sprites = [];
for (let i = 0; i < 20; i++) {
    sprites.push(this.add.sprite(0, 0, 'gem'));
}

// Arrange into a 5x4 grid
Phaser.Actions.GridAlign(sprites, {
    width: 5,
    height: 4,
    cellWidth: 64,
    cellHeight: 64,
    x: 100,
    y: 100
});

// Fade alpha from 0 to 1 across all sprites
Phaser.Actions.Spread(sprites, 'alpha', 0, 1);

// Offset each sprite's x by 10, with a step of 2 per item
Phaser.Actions.IncX(sprites, 10, 2);

// Works with Groups too
const group = this.add.group({ key: 'star', repeat: 11 });
Phaser.Actions.PlaceOnCircle(group.getChildren(), new Phaser.Geom.Circle(400, 300, 200));

Core Concepts

The Actions Pattern

Every Action in Phaser.Actions follows the same pattern:

  1. First argument is always an array of Game Objects (or any objects with the required public properties like x, y, alpha, etc.).
  2. Returns the same array, enabling chaining or pass-through.
  3. Works with Groups by passing group.getChildren().
  4. Actions do NOT store state. They are one-shot batch operations.

PropertyValueSet and PropertyValueInc

Most Set/Inc actions delegate to two core functions:

  • **PropertyValueSet(items, key, value, step, index, direction)** -- Sets items[i][key] = value + (i * step).
  • **PropertyValueInc(items, key, value, step, index, direction)** -- Adds items[i][key] += value + (i * step).

The step parameter adds an incremental offset per item. The index and direction parameters control iteration start point and order (1 = forward, -1 = backward).

Geometry-Based Placement

Actions like PlaceOnCircle, PlaceOnLine, RandomRectangle, etc. accept Phaser geometry objects (Phaser.Geom.Circle, Phaser.Geom.Line, etc.), NOT Game Object shapes. If using a Phaser.GameObjects.Circle, pass its .geom property instead.


All Actions

Property Setters

ActionSignatureDescription
SetX(items, value, step?, index?, direction?)Set x property
SetY(items, value, step?, index?, direction?)Set y property
SetXY(items, x, y?, stepX?, stepY?, index?, direction?)Set both x and y; y defaults to x
SetAlpha(items, value, step?, index?, direction?)Set alpha
SetBlendMode(items, value, index?, direction?)Set blend mode
SetDepth(items, value, step?, index?, direction?)Set render depth
SetHitArea(items, hitArea?, callback?)Set interactive hit area
SetOrigin(items, originX, originY?, stepX?, stepY?, index?, direction?)Set origin point
SetRotation(items, value, step?, index?, direction?)Set rotation (radians)
SetScale(items, scaleX, scaleY?, stepX?, stepY?, index?, direction?)Set both scale axes
SetScaleX(items, value, step?, index?, direction?)Set scaleX
SetScaleY(items, value, step?, index?, direction?)Set scaleY
SetScrollFactor(items, x, y?, stepX?, stepY?, index?, direction?)Set scroll factor
SetScrollFactorX(items, value, step?, index?, direction?)Set horizontal scroll factor
SetScrollFactorY(items, value, step?, index?, direction?)Set vertical scroll factor
SetTint(items, topLeft, topRight?, bottomLeft?, bottomRight?)Set tint color(s)
SetVisible(items, value, index?, direction?)Set visibility
PropertyValueSet(items, key, value, step?, index?, direction?)Generic: set any named property

Property Incrementers

ActionSignatureDescription
IncX(items, value, step?, index?, direction?)Add to x
IncXY(items, x, y?, stepX?, stepY?, index?, direction?)Add to x and y
IncY(items, value, step?, index?, direction?)Add to y
IncAlpha(items, value, step?, index?, direction?)Add to alpha
Angle(items, value, step?, index?, direction?)Add to angle (degrees)
Rotate(items, value, step?, index?, direction?)Add to rotation (radians)
ScaleX(items, value, step?, index?, direction?)Add to scaleX
ScaleXY(items, scaleX, scaleY?, stepX?, stepY?, index?, direction?)Add to both scale axes
ScaleY(items, value, step?, index?, direction?)Add to scaleY
`PropertyValueI
// source originale publique
phaserjs/phaser
/skills/actions-and-utilities/SKILL.md
Licence : MIT License
Projet indépendant, non affilié à Anthropic. Ce skill reste la propriété de son auteur original.
// installer ce skill
Collez cette commande dans votre terminal à la racine de votre projet :
mkdir -p .claude/commands && curl -o ".claude/commands/SKILL.md" "https://raw.githubusercontent.com/phaserjs/phaser/master/skills/actions-and-utilities/SKILL.md"
Ensuite dans Claude Code, tapez /SKILL pour l'activer.
open_in_newVoir la source originale
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// informations
Créateurphaserjs
Étoiles 40.3k
CatégorieFrontend
LicenceMIT License
Mis à jour21 mai 2026
Format.md
AccèsGratuit
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