Développeur de shaders
/SKILLTechniques de shaders GLSL pour la marche des rayons, la simulation des fluides, les systèmes de particules et la génération procédurale. Utile pour les visuels de héros et les images animées.
name: shader-dev
description: |
GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.
triggers:
- "shader"
- "glsl"
- "ray marching"
- "fluid simulation"
- "procedural generation"
od:
mode: prototype
category: 3d-shaders
upstream: "https://github.com/MiniMax-AI/skills"
shader-dev
Curated from the MiniMax AI team.
What it does
GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.
Source
- Upstream: https://github.com/MiniMax-AI/skills
- Category:
3d-shaders
How to use
This catalogue entry advertises the skill in Open Design so the agent
discovers it during planning. To run the full upstream workflow with
its original assets, scripts, and references, install the upstream
bundle into your active agent's skills directory:
# Inspect the upstream README for exact paths
open https://github.com/MiniMax-AI/skillsThen ask the agent to invoke this skill by name (shader-dev) or with
one of the trigger phrases listed in this skill's frontmatter.