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JSON Canvas

/SKILL

Un fichier Canvas (`.canvas`) contient deux tableaux de niveau supérieur, conformément à la [JSON spécification Canvas 1.0](https://jsoncanvas.org/spec/1.0/) :

kepanokepano
46.4k
7 mai 2026
MIT License
// contenu du skill

name: json-canvas

description: Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases, mind maps, flowcharts, or when the user mentions Canvas files in Obsidian.


JSON Canvas Skill

File Structure

A canvas file (.canvas) contains two top-level arrays following the JSON Canvas Spec 1.0:

json
{
  "nodes": [],
  "edges": []
}
  • nodes (optional): Array of node objects
  • edges (optional): Array of edge objects connecting nodes

Common Workflows

1. Create a New Canvas

  1. Create a .canvas file with the base structure {"nodes": [], "edges": []}
  2. Generate unique 16-character hex IDs for each node (e.g., "6f0ad84f44ce9c17")
  3. Add nodes with required fields: id, type, x, y, width, height
  4. Add edges referencing valid node IDs via fromNode and toNode
  5. Validate: Parse the JSON to confirm it is valid. Verify all fromNode/toNode values exist in the nodes array

2. Add a Node to an Existing Canvas

  1. Read and parse the existing .canvas file
  2. Generate a unique ID that does not collide with existing node or edge IDs
  3. Choose position (x, y) that avoids overlapping existing nodes (leave 50-100px spacing)
  4. Append the new node object to the nodes array
  5. Optionally add edges connecting the new node to existing nodes
  6. Validate: Confirm all IDs are unique and all edge references resolve to existing nodes

3. Connect Two Nodes

  1. Identify the source and target node IDs
  2. Generate a unique edge ID
  3. Set fromNode and toNode to the source and target IDs
  4. Optionally set fromSide/toSide (top, right, bottom, left) for anchor points
  5. Optionally set label for descriptive text on the edge
  6. Append the edge to the edges array
  7. Validate: Confirm both fromNode and toNode reference existing node IDs

4. Edit an Existing Canvas

  1. Read and parse the .canvas file as JSON
  2. Locate the target node or edge by id
  3. Modify the desired attributes (text, position, color, etc.)
  4. Write the updated JSON back to the file
  5. Validate: Re-check all ID uniqueness and edge reference integrity after editing

Nodes

Nodes are objects placed on the canvas. Array order determines z-index: first node = bottom layer, last node = top layer.

Generic Node Attributes

AttributeRequiredTypeDescription
idYesstringUnique 16-char hex identifier
typeYesstringtext, file, link, or group
xYesintegerX position in pixels
yYesintegerY position in pixels
widthYesintegerWidth in pixels
heightYesintegerHeight in pixels
colorNocanvasColorPreset "1"-"6" or hex (e.g., "#FF0000")

Text Nodes

AttributeRequiredTypeDescription
textYesstringPlain text with Markdown syntax
json
{
  "id": "6f0ad84f44ce9c17",
  "type": "text",
  "x": 0,
  "y": 0,
  "width": 400,
  "height": 200,
  "text": "# Hello World\n\nThis is **Markdown** content."
}

Newline pitfall: Use \n for line breaks in JSON strings. Do not use the literal \\n -- Obsidian renders that as the characters \ and n.

File Nodes

AttributeRequiredTypeDescription
fileYesstringPath to file within the system
subpathNostringLink to heading or block (starts with #)
json
{
  "id": "a1b2c3d4e5f67890",
  "type": "file",
  "x": 500,
  "y": 0,
  "width": 400,
  "height": 300,
  "file": "Attachments/diagram.png"
}

Link Nodes

AttributeRequiredTypeDescription
urlYesstringExternal URL
json
{
  "id": "c3d4e5f678901234",
  "type": "link",
  "x": 1000,
  "y": 0,
  "width": 400,
  "height": 200,
  "url": "https://obsidian.md"
}

Group Nodes

Groups are visual containers for organizing other nodes. Position child nodes inside the group's bounds.

AttributeRequiredTypeDescription
labelNostringText label for the group
backgroundNostringPath to background image
backgroundStyleNostringcover, ratio, or repeat
json
{
  "id": "d4e5f6789012345a",
  "type": "group",
  "x": -50,
  "y": -50,
  "width": 1000,
  "height": 600,
  "label": "Project Overview",
  "color": "4"
}

Edges

Edges connect nodes via fromNode and toNode IDs.

AttributeRequiredTypeDefaultDescription
idYesstring-Unique identifier
fromNodeYesstring-Source node ID
fromSideNostring-top, right, bottom, o
// source originale publique
kepano/obsidian-skills
/skills/json-canvas/SKILL.md
Licence : MIT License
Projet indépendant, non affilié à Anthropic. Ce skill reste la propriété de son auteur original.
// installer ce skill
Collez cette commande dans votre terminal à la racine de votre projet :
mkdir -p .claude/commands && curl -o ".claude/commands/SKILL.md" "https://raw.githubusercontent.com/kepano/obsidian-skills/main/skills/json-canvas/SKILL.md"
Ensuite dans Claude Code, tapez /SKILL pour l'activer.
open_in_newVoir la source originale
// sauvegarder
Sauvegarde disponible après connexion.
loginSe connecter pour sauvegarder
// informations
Créateurkepano
Étoiles 46.4k
CatégoriePrise de notes
LicenceMIT License
Mis à jour7 mai 2026
Format.md
AccèsGratuit
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