LLM Skills
~/catalogue/génération de code//SKILL

Illustrateur d'articles pour Baoyu

/SKILL

Analyse la structure de l'article, identifie les passages nécessitant des supports visuels, génère des illustrations selon une approche tridimensionnelle « Type × Style × Palette ».

JimLiuJimLiu
24.2k
20 juin 2026
MIT License
// contenu du skill

name: baoyu-article-illustrator

description: Analyzes article structure, identifies positions requiring visual aids, generates illustrations with Type × Style × Palette three-dimension approach. Use when user asks to "illustrate article", "add images", "generate images for article", or "为文章配图".

version: 1.117.4

metadata:

openclaw:

homepage: https://github.com/JimLiu/baoyu-skills#baoyu-article-illustrator


Article Illustrator

Analyze articles, identify illustration positions, generate images with Type × Style × Palette consistency.

User Input Tools

When this skill prompts the user, follow this tool-selection rule (priority order):

  1. Prefer built-in user-input tools exposed by the current agent runtime — e.g., AskUserQuestion, request_user_input, clarify, ask_user, or any equivalent.
  2. Fallback: if no such tool exists, emit a numbered plain-text message and ask the user to reply with the chosen number/answer for each question.
  3. Batching: if the tool supports multiple questions per call, combine all applicable questions into a single call; if only single-question, ask them one at a time in priority order.

Concrete AskUserQuestion references below are examples — substitute the local equivalent in other runtimes.

Image Generation Tools

When this skill needs to render an image, resolve the backend in this order:

  1. Current-request override — if the user names a specific backend in the current message, use it.
  2. Saved preference — if EXTEND.md sets preferred_image_backend to a backend available right now, use it.
  3. Auto-select (when the preference is auto, unset, or the pinned backend isn't available):
  • **Codex (imagegen)** — first, inspect your available-skills / tool inventory. If a skill named imagegen is listed, you are running inside Codex and MUST use it: invoke via the Skill tool with skill: "imagegen", passing the saved prompt file's content (plus output path and aspect ratio per Codex imagegen's own args). Codex imagegen is the official raster backend in that runtime and outranks any non-native skill (e.g., baoyu-image-gen) unless the user has explicitly pinned a different preferred_image_backend.
  • **Codex via codex exec (codex-imagegen)** — if the current runtime exposes no native imagegen skill but the codex CLI is on PATH with an active codex login, route through baoyu-image-gen --provider codex-cli (preferred), or — if baoyu-image-gen is unavailable — invoke the bundled wrapper directly. Details, parameters, and the runtime-discovery procedure live in references/codex-imagegen.md — load that file only when this branch is selected.
  • **Cursor (GenerateImage)** — if the runtime exposes a native GenerateImage tool, you are running inside Cursor and it outranks any non-native skill the same way Codex imagegen does. Two hard caveats: (a) it has no aspect-ratio parameter — state the target aspect ratio / dimensions explicitly in the prompt text passed as description; (b) it does not accept an output directory — it saves to a tool-managed location, so after generation copy/move the file to the skill's expected output path (e.g., outputs/.../NN-xxx.png). Reference images go in reference_image_paths.
  • Other runtime-native tools — if the runtime exposes a different native image tool (e.g., Hermes image_generate), use it the same way.
  • Otherwise, if exactly one non-native backend is installed (e.g., baoyu-image-gen), use it.
  • Otherwise (multiple non-native backends with no runtime-native tool), ask the user once — batch with any other initial questions.
  1. If none are available, tell the user and ask how to proceed.

⛔ Never substitute SVG, HTML, canvas, or other code-based rendering for raster image generation. Codex imagegen's own description says it should be used "when the output should be a bitmap asset rather than repo-native code or vector." If you cannot resolve a raster backend via step 3, fall through to step 4 and ask the user — do not silently emit SVG, write inline <svg> markup, or produce HTML/CSS art as a substitute. This applies even if the article/section seems "diagram-like": the consumer skill calling this rule has already decided that a raster image is what it needs.

⛔ Never repair rendered text by painting over a generated bitmap. Do not use ImageMagick, Pillow, Canvas, SVG, HTML/CSS, OCR scripts, or any other programmatic overlay to cover, rewrite, erase, stroke, or replace labels, captions, or any other text inside an already generated illustration. If text is wrong or unclear, regenerate from a corrected prompt, redraw with less or no on-image text, or ask the user which imperfect candidate to keep.

Setting preferred_image_backend: ask forces the step-3 prompt every run regardless of available backends. Users change the pinned backend via the ## Changing Preferences section below.

**P

// source originale publique
JimLiu/baoyu-skills
/skills/baoyu-article-illustrator/SKILL.md
Licence : MIT License
Projet indépendant, non affilié à Anthropic. Ce skill reste la propriété de son auteur original.
// installer ce skill
Collez cette commande dans votre terminal à la racine de votre projet :
mkdir -p .claude/commands && curl -o ".claude/commands/SKILL.md" "https://raw.githubusercontent.com/JimLiu/baoyu-skills/main/skills/baoyu-article-illustrator/SKILL.md"
Ensuite dans Claude Code, tapez /SKILL pour l'activer.
open_in_newVoir la source originale
// sauvegarder
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// informations
CréateurJimLiu
Étoiles 24.2k
LicenceMIT License
Mis à jour20 juin 2026
Format.md
AccèsGratuit
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