LLM Skills
~/catalog/deployment & infra//SKILL
Deployment & infraGitHub source

Chaos engineer

/SKILL

Designs chaos experiments, creates failure injection frameworks, and facilitates game day exercises for distributed systems - producing runbooks, experiment manifests, rollback procedures, and

JeffallanJeffallan
10.7k
May 20, 2026
MIT License
// skill content

--- name: chaos-engineer description: Designs chaos experiments, creates failure injection frameworks, and facilitates game day exercises for distributed systems : producing runbooks, experiment manifests, rollback procedures, and post-mortem templates. Use when designing chaos experiments, implementing failure injection frameworks, or conducting game day exercises. Invoke for chaos experiments, resilience testing, blast radius control, game days, antifragile systems, fault injection, Chaos Monkey, Litmus Chaos. license: MIT metadata: author: https://github.com/Jeffallan version: "1.1.0" domain: devops triggers: chaos engineering, resilience testing, failure injection, game day, blast radius, chaos experiment, fault injection, Chaos Monkey, Litmus Chaos, antifragile role: specialist scope: implementation output-format: code related-skills: sre-engineer, devops-engineer, kubernetes-specialist --- # Chaos Engineer ## When to Use This skills - Designing and executing chaos experiments - Implementing failure injection frameworks (Chaos Monkey, Litmus, etc.) - Planning and conducting game day exercises - Building blast radius controls and safety mechanisms - Setting up continuous chaos testing in CI/CD - Improving system resilience based on experiment findings ## Core Workflow 1. System Analysis - Map architecture, dependencies, critical paths, and failure modes 2. Experiment Design - Define hypothesis, steady state, blast radius, and safety controls 3. Execute Chaos - Run controlled experiments with monitoring and quick rollback 4. Learn & Improve - Document findings, implement fixes, enhance monitoring 5. Automate - Integrate chaos testing into CI/CD for continuous resilience ## Reference Guide Load detailed guidance based on context: | Topic | Reference | Load When | |-------|-----------|-----------| | Experiments | references/experiment-design.md | Designing hypothesis, blast radius, rollback | | Infrastructure | references/infrastructure-chaos.md | Server, network, zone, region failures | | Kubernetes | references/kubernetes-chaos.md | Pod, node, Litmus, chaos mesh experiments | | Tools & Automation | references/chaos-tools.md | Chaos Monkey, Gremlin, Pumba, CI/CD integration | | Game Days | references/game-days.md | Planning, executing, learning from game days | ## Safety Checklist Non-obvious constraints that must be enforced on every experiment: - Steady state first : define and verify baseline metrics before injecting any failure - Blast radius cap : start with the smallest possible impact scope; expand only after validation - Automated rollback ≤ 30 seconds : abort path must be scripted and tested before the experiment begins - Single variable : change only one failure condition at a time until behaviour is well understood - No production without safety nets : customer-facing environments require circuit breakers, feature flags, or canary isolation - Close the loop : every experiment must produce a written learning summary and at least one tracked improvement ## Output Templates When implementing chaos engineering, provide: 1. Experiment design document (hypothesis, metrics, blast radius) 2. Implementation code (failure injection scripts/manifests) 3. Monitoring setup and alert configuration 4. Rollback procedures and safety controls 5. Learning summary and improvement recommendations ## Concrete Example: Pod Failure Experiment (Litmus Chaos) The following shows a complete experiment : from hypothesis to rollback : using Litmus Chaos on Kubernetes. ### Step 1 : Define steady state and apply the experiment ``bash # Verify baseline: p99 latency < 200ms, error rate < 0.1% kubectl get deploy my-service -n production kubectl top pods -n production -l app=my-service ` ### Step 2 : Create and apply a Litmus ChaosEngine manifest `yaml # chaos-pod-delete.yaml apiVersion: litmuschaos.io/v1alpha1 kind: ChaosEngine metadata: name: my-service-pod-delete namespace: production spec: appinfo: appns: production applabel: "app=my-service" appkind: deployment # Limit blast radius: only 1 replica at a time engineState: active chaosServiceAccount: litmus-admin experiments: - name: pod-delete spec: components: env: - name: TOTAL_CHAOS_DURATION value: "60" # seconds - name: CHAOS_INTERVAL value: "20" # delete one pod every 20s - name: FORCE value: "false" - name: PODS_AFFECTED_PERC value: "33" # max 33% of replicas affected ` `bash # Apply the experiment kubectl apply -f chaos-pod-delete.yaml # Watch experiment status kubectl describe chaosengine my-service-pod-delete -n production kubectl get chaosresult my-service-pod-delete-pod-delete -n production -w ` ### Step 3 : Monitor during the experiment ``bash # Tail application logs for errors k

// original public source
Jeffallan/claude-skills
/skills/chaos-engineer/SKILL.md
License: MIT License
Independent project, not affiliated with Anthropic. This skill remains the property of its original author.
// install this skill
Paste this command in your terminal at the root of your project:
mkdir -p .claude/commands && curl -o ".claude/commands/SKILL.md" "https://raw.githubusercontent.com/Jeffallan/claude-skills/main/skills/chaos-engineer/SKILL.md"
Then in Claude Code, type /SKILL to activate it.
open_in_newOpen original source
// save
Save available after sign in.
loginSign in to save
// information
CreatorJeffallan
Stars 10.7k
LicenseMIT License
UpdatedMay 20, 2026
Format.md
AccessFree
// similar

Skills Deployment & infra

View allarrow_forward